27 Mar, 2008 |
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Hi again,
as I told ya in my previous post there is a massive project going on.
Dead Space is Electronic Arts’ new entry into the sci-fi horror genre. The development crew is excited to be working on this bold, new original intellectual property for the Xbox 360 and Playstation 3. Gamers will experience tension and terror in deep space.
We are passionate about this game and want you to join this team. There are 4 positions on the team, 3 temporary plus one full time role potentially (Redwood Shores, CA).
We are looking for talented dark artists to:
- Model and texture high resolution, 3D environments
- Collaborate with our Level Designer to create gameplay-rich environments
- Work with our Art Director to hit our visual bar
- Meet schedule deadlines
Qualifications:
- A link to strong portfolio that demonstrates solid modeling and texturing skills
- 3 – 10+ years of game industry experience (we are looking for talented people so years of experience is wide open)
- Strong knowledge of Maya
- Good communication skills and ability to work in a team environment
- Bachelor’s degree from an accredited 4-year college or university or equivalent industry experience
This game is also being made into a movie, check out the website at http://deadspace.ea.com/ if you look at the behind the scenes link you will see some of the art work.
If you are interested, please submit your resume or send an email with questions to webmaster@darkscenario.com or use our contact form.
Regards,
Dark
Tags: 3D, computer generated, digital art, Electronic Arts Inc, jobs, professional
26 Mar, 2008 |
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We are recruiting outstanding artists for the new Electronic Arts Inc. project.
EA is in process of developing a first of it’s kind dark fiction horror action game. They have several of the top horror film directors consulting on the project, and a lot of other interesting and professional people working together.
Here are some basic requirements:
- First of all, you should have time. EA is aiming for 6+ month contracts for you to come in and develop environmental art. If you are locked in other projects it won’t match.
- You should have a professional background and/or can prove that you have the right background with games or in movies. This will be a huge project so this requirement is necessary. You may contact me even without this requirement, but you will need to prove your outstanding art quality AND that you can work in an environmental artist role. Remember you will face professional people and they will look very close at your skills.
I will update this post and the requirements as soon as I get more details.
If you think your are the right one for EA then use our contact form.
I’m in touch with EA and will send them all the job applications.
Let’s get this started.
Regards,
Dark
Tags: computer generated, digital art, Electronic Arts Inc, jobs, professional
4 Sep, 2007 |
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Today I am proud to announce a new artist showing amazing artworks in our gallery. Kazuhiko Nakamura aka. ‘Almacan‘, born in Hyogo, Japan in 1961, is inspired by surrealism and cyberpunk styles of art. He finds himself drawn to 19th century machine designs and armor among other things from that time period as motif. All of his images has been created with a portrait style while still containing a puzzle type quality. The favourite software of Kazuhiko Nakamura is Shade (a japanese 3D Software) and Photoshop (2D Software).
Kazuhiko Nakamura:
“My name is Kazuhiko Nakamura. I work as an environmental graphic designer in Tokyo while producing 3D art works in my free time. Since February last year, I have exhibited my works in 3D online galleries. This is the first time my work was selected as “CG Choice”. When I was young, I was strongly influenced by surrealism paintings and cyberpunk art, and have produced watercolor paintings, drawing, sculpture, and so on. At present I enjoy creating 3D worlds, which I assemble like a puzzle by gathering archaic pieces from my memory.”
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Tags: 3D, artwork, artworks, computer generated, digital, digital art, Kazuhiko Nakamura